
Today's game is Mega Man X. Read on past the break for the whole rundown.
What the heck *is* a rundown?
This game kicks off the popular X series of Mega Man games, and it is one of the best. My general feeling is that the Mega Man X series was incredible on the SNES, and after hitting the Playstation the quality of the games began to drop drastically.
This game really tries its hardest to impress you. From the very

Once you clear the intro stage you'll be set right down into a standard Mega Man style “Choose Your Own Adventure” boss select screen. One minor niggle here. While you are technically able to choose any boss right off the bat, you'll really want to choose Chill Penguin first. This has nothing to do with the “rock-paper-scissors” boss weakness path, or whether Chill Penguin is the easiest to kill first (hint: he is). The reason is that the dash upgrade is contained in this stage, and without it you likely will have a hard time with other stages and bosses.
Once you've got the dash upgrade, its basically just a matter of going through the bosses and figuring out their weaknesses or brute-forcing your way through with the X-Buster. The bosses are hard, but if you've got a reasonable level of skill you can beat most of them with just your buster. I like how the difficulty is just about right for the majority of the game.

The game is full of secret upgrades for you to collect, and it presents a steady challenge up until the very end where it ramps up the difficulty a little too much. I finished the game in about two hours, trading off with a friend after each level, but for a first time through you will likely spend five or six hours, assuming you don't get stuck on anything. It's really a great game, and a wonderful start to a series with almost 10 sequels, and even more indirect sequels.
Want
- Great controls (everything feels just right)
- Good feel to weapons
- Wonderful bosses and enemies (though you will be left wondering what a kuwanger is)
- Graphics have this great “premium” look to them
Do not want
- Difficulty ramps up to “intense” right at the end
- Occasional slowdown when there's a lot going on
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