tag:blogger.com,1999:blog-753280436818085581.post8213293151225805271..comments2022-02-17T06:09:03.938-07:00Comments on Critical Hit!: Random Battles Take Too LongAnonymoushttp://www.blogger.com/profile/16451488852974367764noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-753280436818085581.post-18207027748021617972012-03-06T18:41:48.687-07:002012-03-06T18:41:48.687-07:00Yeah, the PS1 Chrono Trigger load times are obnoxi...Yeah, the PS1 Chrono Trigger load times are obnoxious. It's 2-5 seconds at the start and finish of every battle. And every time you change maps. And every time you open the menu or close the menu.Anonymoushttps://www.blogger.com/profile/16451488852974367764noreply@blogger.comtag:blogger.com,1999:blog-753280436818085581.post-15624362057507895562012-03-06T17:46:12.822-07:002012-03-06T17:46:12.822-07:00I don't mind them as long as there's varie...I don't mind them as long as there's variety. If a place has 7 or 8 types of enemies then random battles stay fresher than the dreaded mega dungeon with 2 (and only 2) encounters. That being said, loading times like the one in that Chrono Trigger psx battle can make me turn off a game, but thankfully that seems to be mostly a thing of the past now. As an example, FFIX has some pretty long battle times, but by the end I got used to it and enjoyed it.<br /><br />Random battles frustrate me the most when I'm lost in a dungeon. When all I want to do is find a staircase, but I get disoriented every 8 seconds because a group of slimes ambushes me, then I get upset. Whenever I get lost or am forced to grind, random battles very quickly lose their appeal.Wassperrohttps://www.blogger.com/profile/08490798302426314576noreply@blogger.com